Author: TBCS
Instrument, Controller, Interface: Laetitia Sonami and the Spring Spyre
Process and Ethics in Archiving the Contemporary
Hearing all sides of the story, Paris Art Lab, 2020
Purify the Air and your Mind. A Conversation with Mako Ishizuka, 2018
Book Review, Edward Said, Orientalism, 1978
Learning Empathy, Manipulating Empathy : A Conversation with Serge Tisseron, 2018
Talk Show Festival, La Panacée
Conversations sur l’empathie, Salon de Montrouge, 2018
Ludi-cité, PHAKT, Rennes
JUMP, CAC BRETIGNY
Behind the scenes with Ma Li at the Bird Bridge in the Milky Way
Inside the Artist’s Filing System: Laura Kim & The Grand Export
Birds and Spaces: A Conversation with Stephanie Vidal
What is a Chill Anime Beat? Conversation with Mahmoud Hashemi
Conversations about Power, Fear and Information @ CAC Brétigny
The Televised Chomsky-Foucault Debate, On Human Nature, 1971 (excerpts)
Memory is Built to Match our Values and Identity: Interview with Martial Van der Linden
Lacan on Television (1973)
Les Incessants (The Incessant Ones)
Anonymous Art Show Review: Undercover at the Museum
French Prime Minister’s Speech on Surveillance (2015)
Game Show Competition – Buying & Selling Artwork
Vanishing Point: How to Disappear in America without a Trace
Tarot of Chance
The Big Conversation Game
The Big Conversation Game is flexible framework designed to encourage PLAYERS to converse freely, openly, playfully, and strategically about a wide variety of topics ranging from the absurd, to the deeply personal, the the darkly pragmatic, to the confusing, and beyond. The Game functions as an interactive parody of democratic communication, consensus, and the “free” market, requiring PLAYERS to develop conversational/bartering strategies that will SATISFY the OTHER PLAYERS.
Through the adoption of the different CONVERSATION MODES described below, PLAYERS are invited to perceive the world “a little bit differently” through experimentation (both collective and individual) in different (and at times contradictory) forms of speaking, performance, decision-making, bartering, listening, arguing, and self-revelation (or denial).
Les Incessants
Cocktail Games, La Ludothèque éphémère
BCC Channel
Journal Of Bureaucratic Stories, Indice 50
Plateau de jeux : Nouveau Festival
Office Work, StoreFrontLab
RADIATIONS 24, Laptopradio
En attendant la montée des eaux…CAC La Rochelle
Sound as Commentary – Marc Weidenbaum and the Sonic Frame
Creative Commons DIY Salon – I Can Do Anything Badly, 2015
Channeling the media
I Can Do Anything Badly 2
The Tarot of Chance : une lecture en différé
Robot Demos – A Script for Two Actors
Perform Chinatown Afterparty, Human Resources
Shared Feedback : Design + Technology Salon
What the Monkey says no one pays attention to
The Big Conversation Paper
Phoenix Hotel
TASTE! Food. Art. Conversation.
Teaser
Robot Demos
24 Questions Concerning Manifestoes